Best mixes for Cocainebase $150
- Horse Semen1 effects$228
- Viagor1 effects$219
- Addy1 effects$216
Pick any product, add up to 8 ingredients in order, and get the exact effects, sell price and profit for every step. Prices are computed from the game's own values for v0.4.7.
Add up to 8 ingredients. Order matters: each step can transform the effects from the step before it.
The three highest-value first ingredients for every product, ranked by sell price. Full ranked recipes with budgets and customer fit live in our best mixes guides.
Start from the product you plan to sell: OG Kush, Sour Diesel, Green Crack, Granddaddy Purple, Meth, Cocaine, Shrooms or the starter bag of OG Kush weed. Each product has its own base price in the game, and that base price is the number every mixing effect multiplies. The calculator loads the exact base price from the game files, so a Cocaine mix is calculated from $150 while an OG Kush mix starts from $35, exactly like in game.
Ingredients are added in mixing order, because order matters. Every ingredient can add a new effect, and some steps change the effects you already have. Our Schedule 1 mixing calculator plays the whole chain for you: after each ingredient you see the updated effect list and the price after that step, so you can see exactly which ingredient made the difference. You can stack up to 8 ingredients, which is the same limit the in-game mixing station enforces.
The result panel shows the final effects, the sell price per unit, the ingredient cost and the profit per unit. Profit is the number that matters when you decide what to cook next: a mix that raises the sell price by $60 but costs $45 in ingredients is worse than a mix that raises it by $40 for $2. Addiction is shown too, because effects that sell well also hook customers faster, and hooked customers buy more.
Mixing in Schedule 1 is the crafting system that turns a cheap base product into an expensive one. You combine a product with ingredients such as Banana, Cuke, Paracetamol or Battery at a mixing station. Each ingredient carries properties, the game turns those properties into effects on your product, and every effect pushes the sell price up through its own multiplier. A plain OG Kush bud sells for $35; a well planned mix of the same bud with the right ingredients sells for several times that.
The catch is that the game never shows you the full picture. You discover recipes by experimenting, one combination at a time, and each failed experiment costs product and ingredients. A Schedule 1 mixing calculator replaces that trial and error with exact numbers before you spend anything in game. Because the numbers here are read from the game's own data files rather than hand-typed from memory, the results match what the game computes, including the integer rounding the game applies to prices.
This page is a Schedule 1 mix calculator first: the tool above is the product. If you searched for a schedule one calculator under a different spelling, it is the same tool. Nothing needs to be installed and nothing is gated.
Three rules cover almost every mix. First, each ingredient adds its effect to the product; adding an effect the product already has changes nothing. Second, a product can hold at most 8 effects at once, and once the list is full the oldest effect is pushed out, which is why long ingredient chains need planning. Third, effects stack their price multipliers, so the order of expensive multiplier effects and cheap setup effects decides how far the price climbs. The step-by-step log in the calculator shows all three rules in action for your exact ingredient list.