Schedule 1 MixLab

Refreshing

Slightly energizes the user. Refreshing is a tier-1 effect that adds +14% of the product's base value to the sell price and contributes 0.104 addictiveness to the customer. Like all effects it stacks with the others already on a product, up to the 8-effect limit, and it can be mixed onto any product in the game.

Which Ingredient Adds It

No ingredient in the v0.4.7 data adds Refreshing directly — the ingredient shelf reaches 16 of the game's 35 effects, and this is not one of them. It can still appear on a product through effect transformations during mixing or as part of scripted content; the transformation table is derived from the game's own mix-map data, and this page will list every confirmed chain once they are nailed down.

Best Recipe to Get Refreshing

The solver explored every ingredient sequence (up to 8, transformation rules included) and this is the most profitable recipe that ends with Refreshing on the final product — Cuke → Banana → Horse Semen → Cuke → Mega Bean → Viagor → Chili → Mouth Wash on Cocaine.

ProductRecipe (in order)IngredientsSell priceProfit
CocaineCuke → Banana → Horse Semen → Cuke → Mega Bean → Viagor → Chili → Mouth Wash8$633$446
MethCuke → Banana → Horse Semen → Cuke → Mega Bean → Viagor → Chili → Donut8$294$188
ShroomCuke → Banana → Horse Semen → Cuke → Mega Bean → Viagor → Chili → Donut8$273$172
OG KushCuke → Banana → Horse Semen → Mega Bean → Mouth Wash → Viagor → Banana → Cuke8$156$89
Green CrackParacetamol → Cuke → Banana → Horse Semen → Chili → Viagor → Banana → Cuke8$149$83

Steps and per-step transformations are in the reverse calculator — pick Refreshing and the product to replay the whole chain.

Transformations

Mixing does not only append effects — under v0.4.7 rules an ingredient first applies its transformation table (if-effect-present → replace-with) to the effects already in the bucket, and only then adds its own default effect if there is room. That is exactly how Refreshing can appear on a product even when no ingredient carries it: another effect gets converted into it mid-mix. The full 114-rule table is derived from the game's own mix-map data and every recipe on this site runs it. Where Refreshing can appear without mixing: it is the initial effect on Sour Diesel, straight out of the bag.

Price Multiplier

Refreshing adds +14% of the base value. Because the bonus scales with the product's base price, the same effect is worth a different dollar amount depending on what you mix it onto:

ProductBase priceSell price with RefreshingValue added
OG Kush$35$40+$5
Meth$70$80+$10
Cocaine$150$171+$21

Full formula: sell price = base × (1 + the sum of every effect's bonus), rounded to the whole dollar — the same math the mixing calculator runs for any ingredient chain.

Products That Want It

Refreshing does not make the cut in any of our published best mixes — higher-value effects fill every slot of the profit recipes. It remains a solid pick for budget builds before those ingredients unlock: check the best mixes hub for the cheap alternatives per product.

FAQ

Want to test your own ingredient order? Want Refreshing on a specific product — open the Schedule 1 mixing calculator and replay any chain step by step.