Schedule 1 Reverse Calculator
The mixing station works forwards: add ingredients, see what happens. This tool works backwards. Two directions — want an effect: pick it and the solver finds the ingredient sequence (including the transformation chains) that ends with that effect on the final product. Want a price: set a target sell price and get the cheapest recipe that reaches it, with the fewest ingredients possible.
How the reverse solver works
Every search runs the same engine as the forward calculator: it simulates the mixing station ingredient by ingredient under v0.4.7 rules — transformation rules fire before an ingredient's own effect is added, and the final mix caps at 8 effects.
For a target effect the solver explores ingredient sequences with a beam search whose ranking prefers mixes that contain the effect, then profit, then low cost. That means the recipe you get is not just "contains the effect" — among all sequences that land the effect, it is the most profitable one found.
For a target price the solver checks recipes of 1, 2, 3 … up to 8 ingredients and returns the first one whose sell price meets your target — the fewest ingredients, so the lowest ingredient cost and the least clicking at the station.
Common reverse searches
- Want Euphoric? It is transformation-only — no ingredient carries it.
- Want Zombifying (×58%)? Reachable on every product; the solver finds the cheapest chain.
- Want Bright-Eyed? Battery carries it directly; transformations can also produce it.
- Want Glowing (×48%)? Mega Bean brings it as a default effect.
FAQ
- Does the reverse calculator include transformation rules?
- Yes. The 114-rule transformation table derived from the game's mix-map data runs inside every simulated step, so recipes lean on conversion chains (for example Gasoline's worthless Toxic becoming Euphoric-grade value through Cuke) whenever that is the cheapest path.
- Why does the same effect give different recipes per product?
- Base price, initial effect and rank gating all differ per product. A sequence that is optimal on a $70 meth unit is rarely optimal on a $35 weed bud, so the solver re-runs per product.
- Can every effect be reached?
- No. Lethal is famously unobtainable, and a few effects are impossible on specific products because no ingredient sequence lands on them. When that happens the tool says so instead of showing a fake recipe.