Electrifying
Electrifies the user, causing arcs of electricity to be emitted, zapping anyone nearby. Electrifying is a tier-5 effect that adds +50% of the product's base value to the sell price and contributes 0.235 addictiveness to the customer. Like all effects it stacks with the others already on a product, up to the 8-effect limit, and it can be mixed onto any product in the game.
Which Ingredient Adds It
No ingredient in the v0.4.7 data adds Electrifying directly — the ingredient shelf reaches 16 of the game's 35 effects, and this is not one of them. It can still appear on a product through effect transformations during mixing or as part of scripted content; the transformation table is derived from the game's own mix-map data, and this page will list every confirmed chain once they are nailed down.
Best Recipe to Get Electrifying
The solver explored every ingredient sequence (up to 8, transformation rules included) and this is the most profitable recipe that ends with Electrifying on the final product — Banana → Cuke → Horse Semen → Mega Bean → Viagor → Addy → Iodine → Chili on Cocaine.
| Product | Recipe (in order) | Ingredients | Sell price | Profit |
|---|---|---|---|---|
| Cocaine | Banana → Cuke → Horse Semen → Mega Bean → Viagor → Addy → Iodine → Chili | 8 | $675 | $477 |
| Meth | Banana → Cuke → Horse Semen → Mega Bean → Donut → Mouth Wash → Chili → Viagor | 8 | $314 | $206 |
| Shroom | Banana → Cuke → Horse Semen → Mega Bean → Donut → Mouth Wash → Chili → Viagor | 8 | $291 | $188 |
| Sour Diesel | Banana → Cuke → Horse Semen → Mega Bean → Viagor → Iodine → Motor Oil | 7 | $167 | $94 |
| OG Kush | Mouth Wash → Banana → Cuke → Horse Semen → Mega Bean → Viagor → Chili | 7 | $160 | $90 |
Steps and per-step transformations are in the reverse calculator — pick Electrifying and the product to replay the whole chain.
Transformations
Mixing does not only append effects — under v0.4.7 rules an ingredient first applies its transformation table (if-effect-present → replace-with) to the effects already in the bucket, and only then adds its own default effect if there is room. That is exactly how Electrifying can appear on a product even when no ingredient carries it: another effect gets converted into it mid-mix. The full 114-rule table is derived from the game's own mix-map data and every recipe on this site runs it. Electrifying is not the initial effect on any product.
Price Multiplier
Electrifying adds +50% of the base value. Because the bonus scales with the product's base price, the same effect is worth a different dollar amount depending on what you mix it onto:
| Product | Base price | Sell price with Electrifying | Value added |
|---|---|---|---|
| OG Kush | $35 | $53 | +$18 |
| Meth | $70 | $105 | +$35 |
| Cocaine | $150 | $225 | +$75 |
Full formula: sell price = base × (1 + the sum of every effect's bonus), rounded to the whole dollar — the same math the mixing calculator runs for any ingredient chain.
Products That Want It
Electrifying earns its slot in the top-profit recipe for Best Cocaine Mix, Best Weed Mix, Best Green Crack Mix, Best Meth Mix, Best OG Kush Mix, Best Shrooms Mix and Best Sour Diesel Mix. Its +50% bonus scales with those products' higher base prices, which is exactly why the expensive bases are where tier-5 effects pay off most.
FAQ
Want to test your own ingredient order? Want Electrifying on a specific product — open the Schedule 1 mixing calculator and replay any chain step by step.