Best Shrooms Mix in Schedule 1
Shrooms are the mid-tier product between weed and the hard drugs: a $65 base price, bought and sold at $65 flat with no initial effects. That flat pricing cuts both ways — there is no supplier margin to exploit (you pay full price for the base), but all 8 effect slots are open, and on a $65 base every percentage point is worth nearly twice what it is on weed.
The best shrooms mix runs the same transformation chain as meth — ending in Zombifying, Electrifying, Bright-Eyed, Thought-Provoking, Long faced, Jennerising, Tropic Thunder and Spicy — taking a unit from $65 to $305 for $45 of ingredients: $195 of mixing profit per unit. Only cocaine's $499 beats it in absolute terms.
Also searched as "best shroom mix schedule 1" (singular) — same product, same page: the in-game item is the Shroom.
Top Recipe (Max Profit)
Add the ingredients below in this exact order at the mixing station. The chain takes Shroom from $65 to $305 per unit for $45 of ingredients — $195 of mixing profit on every sale. With no initial effects, all 8 effect slots go to paid ingredients.
| Step | Ingredient | Effect added | Price after |
|---|---|---|---|
| 1 | Gasoline$5 | Toxic | $65 |
| 2 | Banana$2Energizing→Thought-Provoking | Gingeritis | $170 |
| 3 | Cuke$2Toxic→Euphoric | Energizing | $91 |
| 4 | Chili$7 | Spicy | $305 |
| 5 | Battery$8Euphoric→Zombifying | Bright-Eyed | $143 |
| 6 | Iodine$8Refreshing→Thought-Provoking | Jennerising | $251 |
| 7 | Viagor$4 | Tropic Thunder | $281 |
| 8 | Horse Semen$9Gingeritis→RefreshingThought-Provoking→Electrifying | Long faced | $204 |
| Total | cost $45 · sell $305 | profit $195 | |
Cheap Early-Game Shrooms Mix
Shrooms' early mix is the strongest early hard-product recipe: Banana, Cuke and Viagor cost $8 and lift a unit from $65 to $138 — $65 of mixing profit at Hoodlum rank or earlier. That is nearly double the early weed margin per unit, which is why shrooms are the usual first stop between the weed phase and the meth lab.
| Step | Ingredient | Effect added | Price after |
|---|---|---|---|
| 1 | Banana$2 | Gingeritis | $78 |
| 2 | Cuke$2Gingeritis→Thought-Provoking | Energizing | $108 |
| 3 | Viagor$4 | Tropic Thunder | $138 |
| Total | cost $8 · sell $138 | profit $65 | |
Ingredient Breakdown
What every ingredient in the top recipe does to shroom, and why it made the cut. Prices are the Gas Mart purchase prices for v0.4.7.
- 1.Gasoline $5Toxic (+0% base value) — $0 of value on this base for $5, about $0 of price per dollar spent. Cheap to buy at Gas Mart.
- 2.Banana $2Gingeritis (+20% base value) — $13 of value on this base for $2, about $6.50 of price per dollar spent. Cheap to buy at Gas Mart.
- 3.Cuke $2Energizing (+22% base value) — $14.30 of value on this base for $2, about $7.20 of price per dollar spent. Cheap to buy at Gas Mart.
- 4.Chili $7Spicy (+38% base value) — $24.70 of value on this base for $7, about $3.50 of price per dollar spent. Cheap to buy at Gas Mart.
- 5.Battery $8Bright-Eyed (+40% base value) — $26 of value on this base for $8, about $3.30 of price per dollar spent. Tier-4+ effect, unlock-gated at higher rank.
- 6.Iodine $8Jennerising (+42% base value) — $27.30 of value on this base for $8, about $3.40 of price per dollar spent. Tier-4+ effect, unlock-gated at higher rank.
- 7.Viagor $4Tropic Thunder (+46% base value) — $29.90 of value on this base for $4, about $7.50 of price per dollar spent. Tier-4+ effect, unlock-gated at higher rank.
- 8.Horse Semen $9Long faced (+52% base value) — $33.80 of value on this base for $9, about $3.80 of price per dollar spent. Tier-4+ effect, unlock-gated at higher rank.
How to Cook It Step by Step
- Buy the ingredients in the table above — the full list costs $45. Gas Mart restocks every morning; Horse Semen, Iodine and Addy need Hustler rank.
- Take one unit of Shroom to a mixing station (yours, or the one behind the church after the Benji quest) and confirm it into the station.
- Add Gasoline — the price climbs to $65 and Toxic joins the effect list.
- Add Banana — the price climbs to $170 and Gingeritis joins the effect list.
- Add Cuke — the price climbs to $91 and Energizing joins the effect list.
- Add Chili — the price climbs to $305 and Spicy joins the effect list.
- Add Battery — the price climbs to $143 and Bright-Eyed joins the effect list.
- Add Iodine — the price climbs to $251 and Jennerising joins the effect list.
- Add Viagor — the price climbs to $281 and Tropic Thunder joins the effect list.
- Add Horse Semen — the price climbs to $204 and Long faced joins the effect list.
- Package the result (bag for street deals, jar or brick for bulk) and sell at $305 per unit. Customers pay the full list price for shroom mixes once the product is discovered.
Who Buys This Mix
Shroom mixes sit in the premium hallucinogen niche of your customer list: fewer buyers than weed, but each deal is worth four weed units, and the mix's 100% addictiveness keeps the buyers it lands. As the product list grows, shroom regulars bridge the gap between weed cash flow and the big cocaine tickets.
The full recipe carries 100% addictiveness — the top of the scale. Hooked customers buy more units per transaction and accept fewer substitutes, which is exactly what you want once a shroom operation is running at volume.
FAQ
More Best Mixes
Want to test your own ingredient order? Every number on this page is reproducible in 30 seconds — open the Schedule 1 mixing calculator and replay any chain step by step.