Schedule 1 MixLab

CocaineBest Cocaine Mix in Schedule 1

Cocaine is the most valuable cannabis in Schedule 1: a $150 base price — more than four weed buds — and no initial effects, so all 8 slots are open. Because every effect's bonus is a percentage of that base, the same +52% Long faced effect that adds $18 to a weed bud adds $78 to a unit of cocaine. Expensive base, expensive mixes.

The best cocaine mix takes the full $150 unit to $702 for $53 of ingredients: Gasoline, Cuke, Battery, Mega Bean, Addy, Horse Semen, Viagor and a second Addy, in that order. That is $499 of mixing profit per unit — the single most profitable craft in the game, more than triple the $150 plain unit. The secret is the transformation chain: Gasoline brings Toxic (worth $0), and the Cuke that follows transforms Toxic into Euphoric (+18%) while stacking its own Energizing (+22%) — two premium effects for $7 of ingredients.

Top Recipe (Max Profit)

Add the ingredients below in this exact order at the mixing station. The chain takes Cocaine from $150 to $702 per unit for $53 of ingredients — $499 of mixing profit on every sale. With no initial effects, all 8 effect slots go to paid ingredients.

Cheap Early-Game Cocaine Mix

Cocaine is a late unlock, but its early mix needs nothing above Street Rat: Banana, Cuke and Viagor cost $8 and lift a unit from $150 to $318 — $160 of mixing profit. Even the starter trio out-earns the full 8-ingredient weed recipe, which is why cocaine becomes the backbone of any mid-game operation the moment the lab is up.

StepIngredientEffect addedPrice after
1Banana$2Gingeritis$180
2Cuke$2Gingeritis→Thought-ProvokingEnergizing$249
3Viagor$4Tropic Thunder$318
Totalcost $8 · sell $318profit $160

Ingredient Breakdown

What every ingredient in the top recipe does to cocaine, and why it made the cut. Prices are the Gas Mart purchase prices for v0.4.7.

How to Cook It Step by Step

  1. Buy the ingredients in the table above — the full list costs $53. Gas Mart restocks every morning; Horse Semen, Iodine and Addy need Hustler rank.
  2. Take one unit of Cocaine to a mixing station (yours, or the one behind the church after the Benji quest) and confirm it into the station.
  3. Add Gasoline — the price climbs to $150 and Toxic joins the effect list.
  4. Add Cuke — the price climbs to $210 and Energizing joins the effect list.
  5. Add Mega Bean — the price climbs to $435 and Foggy joins the effect list.
  6. Add Battery — the price climbs to $330 and Bright-Eyed joins the effect list.
  7. Add Addy — the price climbs to $480 and Thought-Provoking joins the effect list.
  8. Add Addy — the price climbs to $702 and Thought-Provoking joins the effect list.
  9. Add Viagor — the price climbs to $636 and Tropic Thunder joins the effect list.
  10. Add Horse Semen — the price climbs to $567 and Long faced joins the effect list.
  11. Package the result (bag for street deals, jar or brick for bulk) and sell at $702 per unit. Customers pay the full list price for cocaine mixes once the product is discovered.

Who Buys This Mix

Cocaine deals are the big-money end of your customer list: the same regulars who bought $70 weed deals take $648 mixed cocaine units once the product is discovered. The recipe runs at 100% addictiveness — Tropic Thunder and Spicy alone contribute 1.47 of raw addictiveness before the clamp — so demand compounding is at its strongest exactly where each sale is worth the most.

The full recipe carries 100% addictiveness — the top of the scale. Hooked customers buy more units per transaction and accept fewer substitutes, which is exactly what you want once a cocaine operation is running at volume.

FAQ

More Best Mixes

Want to test your own ingredient order? Every number on this page is reproducible in 30 seconds — open the Schedule 1 mixing calculator and replay any chain step by step.