Schedule 1 MixLab

Zombifying

The v0.4.7 data dump carries no in-game description string for this effect — it exists in the game files with a full price profile, but TVGS never wrote its player-facing text. Zombifying is a tier-5 effect that adds +58% of the product's base value to the sell price and contributes 0.598 addictiveness to the customer. Like all effects it stacks with the others already on a product, up to the 8-effect limit, and it can be mixed onto any product in the game.

Which Ingredient Adds It

No ingredient in the v0.4.7 data adds Zombifying directly — the ingredient shelf reaches 16 of the game's 35 effects, and this is not one of them. It can still appear on a product through effect transformations during mixing or as part of scripted content; the transformation table is derived from the game's own mix-map data, and this page will list every confirmed chain once they are nailed down.

Best Recipe to Get Zombifying

The solver explored every ingredient sequence (up to 8, transformation rules included) and this is the most profitable recipe that ends with Zombifying on the final product — Energy Drink → Chili → Battery → Banana → Cuke → Horse Semen → Mega Bean → Viagor on Cocaine.

ProductRecipe (in order)IngredientsSell priceProfit
CocaineEnergy Drink → Chili → Battery → Banana → Cuke → Horse Semen → Mega Bean → Viagor8$714$519
MethEnergy Drink → Chili → Battery → Banana → Cuke → Horse Semen → Mega Bean → Viagor8$333$218
ShroomEnergy Drink → Chili → Battery → Banana → Cuke → Horse Semen → Mega Bean → Viagor8$309$199
Green CrackGasoline → Battery → Banana → Cuke → Banana → Viagor → Mega Bean → Cuke8$160$93
OG KushGasoline → Cuke → Battery → Energy Drink → Mega Bean → Viagor → Mouth Wash7$164$93

Steps and per-step transformations are in the reverse calculator — pick Zombifying and the product to replay the whole chain.

Transformations

Mixing does not only append effects — under v0.4.7 rules an ingredient first applies its transformation table (if-effect-present → replace-with) to the effects already in the bucket, and only then adds its own default effect if there is room. That is exactly how Zombifying can appear on a product even when no ingredient carries it: another effect gets converted into it mid-mix. The full 114-rule table is derived from the game's own mix-map data and every recipe on this site runs it. Zombifying is not the initial effect on any product.

Price Multiplier

Zombifying adds +58% of the base value. Because the bonus scales with the product's base price, the same effect is worth a different dollar amount depending on what you mix it onto:

ProductBase priceSell price with ZombifyingValue added
OG Kush$35$55+$20
Meth$70$111+$41
Cocaine$150$237+$87

Full formula: sell price = base × (1 + the sum of every effect's bonus), rounded to the whole dollar — the same math the mixing calculator runs for any ingredient chain.

Products That Want It

Zombifying earns its slot in the top-profit recipe for Best Cocaine Mix, Best Weed Mix, Best Granddaddy Purple Mix, Best Meth Mix and Best Shrooms Mix. Its +58% bonus scales with those products' higher base prices, which is exactly why the expensive bases are where tier-5 effects pay off most.

FAQ

Want to test your own ingredient order? Want Zombifying on a specific product — open the Schedule 1 mixing calculator and replay any chain step by step.